If you want to “disconnect” your SVN repository from your current project you could use the export function of svn:
But this will just export the repository. All uncommitted changes will be lost. The other (in my opinion better) way is just to delete all SVN folders. if you are unsure what this script is really doing you could check via “echo”
find . -name .svn | while read; do echo rm -Rf "$REPLY"; done
Hint: Always make a backup before you use this script
find . -name .svn | while read; do rm -Rf "$REPLY"; done
Have you ever heared about “Imperfect Samples”? If you are searching for a realistic sound of a virtual piano you might want to take a closer look.
Unity comes with built-in shadow map support, but you shouldn”t expect cutting edge technology. No soft shadows on mobile devices and at least for my current project it is too slow on the GPU. Unfortunately Unity 4.x does not provide many other solutions for realtime shadows. However there is hope that there will be improvements for shadows in Unity 5, but you can’t develop a game on hope can you? I decided to have a fallback solution that is fast Continue reading Fast realtime shadows in Unity
Christmas is again coming and I had to prepare something for Santa Claus. This is what I am going to play on Christmas Eve. Also you can see me playing that song on you tube: Christmas Tree Cover Piano Jazz Improvisation Download the midi file: ChristmasTreePianoImprovisation
Today I want to share one of my current recordings which I have rendered via The Grand 3. This peace of software offers five high quality virtual piano models (3 pianos, 1 upright piano and one e-piano). The following track was made by using the Bösendörfer 290 piano, which is one of my favorites. Unfortunately it seems that this one makes some glitching noises – not very loud but still nasty. This is also the reason why I have shared this recording. Continue reading The Grand 3
At the end of 2013 Fishlabs headed towards serious trouble and there were times where it really looks like there was no hope. Finally Fishlabs had to file bankruptky. The same time Koch Media saw that Fishlabs really has good IPs and excelent game developers and that it would be a good chance for Koch Media to get into the mobile market. Long story short it came that Koch Media tookover Fishlabs. From the beginning of this year we started Continue reading Deep Silver Fishlabs is hiring!
When you start scripting with lua you may notice that its functional range is some how reduced to a very tiny set of essential basics. One thing you might be missing is an enum type. But we could implement something very close. Before we start I want to recommend the online demo at lua.org. Just paste your lua code into the lua-shell window and press “run” to see if it works. A very simple enum function could be something like Continue reading Lua enum
It seems that they didn’t spend much time in coding the graphic card drivers for Andreno 320 GPU. In my latest project I encountered a crash on linking some GLSL shader programs. It really took a while to figure out the cause. After a while could break down the shader code to something that looks like:
lowp vec4 Color;
uniform _Diffuse_Type Diffuse;
varying vec4 v_vtxColor;
varying vec2 v_texcoord0;
uniform mat4 u_modelViewProjection;
attribute vec4 a_position;
attribute vec4 a_vtxColor;
attribute vec2 a_texcoord0;
gl_Position = u_modelViewProjection * a_position;
v_vtxColor = Diffuse.Color * a_vtxColor;
v_texcord0 = a_texcoord;
gl_FragColor = texture2D( Diffuse.Texture, v_texcoord0 ) * v_vtxColor;
It came out that Andreno 320 GPU seems to have an issue with Textures in structs. At least if using that struct inside Continue reading Adreno 320 GPU GLSL shader issues on Android
Dream a piano solo concert Recorded in August 2004 at Nelimarkka Museo – Alajärvi, Finnland. I have added this album to my music page. Feel free to listen to it. I would be happy to get some feedback.
Life is a dream Recorded in August 2004 at Nelimarkka Museo – Alajärvi, Finnland. I have added this album to my music page. Feel free to listen to it. I would be happy to get some feedback.