The Grand 3

Today I want to share one of my current recordings which I have rendered via The Grand 3. This peace of software offers five high quality virtual piano models (3 pianos, 1 upright piano and one e-piano). The following track was made by using the Bösendörfer 290 piano, which is one of my favorites. Unfortunately it seems that this one makes some glitching noises – not very loud but still nasty. This is also the reason why I have shared this recording. Continue reading The Grand 3

Deep Silver Fishlabs is hiring!

At the end of 2013 Fishlabs headed towards serious trouble and there were times where it really looks like there was no hope. Finally Fishlabs had to file bankruptky. The same time Koch Media saw that Fishlabs really has good IPs and excelent game developers and that it would be a good chance for Koch Media to get into the mobile market. Long story short it came that Koch Media tookover Fishlabs. From the beginning of this year we started Continue reading Deep Silver Fishlabs is hiring!

Lua enum

When you start scripting with lua you may notice that its functional range is some how reduced to a very tiny set of essential basics. One thing you might be missing is an enum type. But we could implement something very close. Before we start I want to recommend the online demo at lua.org. Just paste your lua code into the lua-shell window and press “run” to see if it works. A very simple enum function could be something like Continue reading Lua enum

Adreno 320 GPU GLSL shader issues on Android

It seems that they didn’t spend much time in coding the graphic card drivers for Andreno 320 GPU. In my latest project I encountered a crash on linking some GLSL shader programs. It really took a while to figure out the cause. After a while could break down the shader code to something that looks like:

It came out that Andreno 320 GPU seems to have an issue with Textures in structs. At least if using that struct inside Continue reading Adreno 320 GPU GLSL shader issues on Android

Welcome

I just finished the setup and installed a theme for wordpress that does not burn your eyes. Now it is indeed time to post some interesting cool stuff. But well, I guess I wont. Instead I will post some boring stuff just to test the syntax highlighting tool. But I am going to post some cool stuff later, I promise! Here is a simple GLSL ES2.0 shader: