Initial Landscape orientation issue on iOS solved

I have searched for a solution how to implement a ViewController that supports only LandscaleLeft and LandscapeRight mode. Most solutions I found on stackoverflow and other forums using a setOrientationMode selector on the device object: NSNumber *value = [NSNumber numberWithInt: UIInterfaceOrientationLandscapeLeft]; [[UIDevice currentDevice] setValue:value forKey:@”orientation”]; this could probably work for you, but it uses a non official selector. You may think of this: it is impossible for the program to actually physically turn around your device, but that is what Continue reading Initial Landscape orientation issue on iOS solved

ZDF-Info Documentation on computer games and silicon valley (GER)

In ZDF-Info Mediathek you will find the next 7 days some videos about history of computer games industry (Unfortunately only in German) Steve Jobs – Das Genie von Apple Youtube-Story, Teil 1 Youtube-Story, Teil 2 Die Google-Story 10 Jahre World of Warcraft Die Nintendo-Story ZDF – Videospiele: Revolution einer Generation To download right-click the link and select download  

Objective-C Memory Management

Every object that is derived from NSObject has the ability to be managed by retain counting. When an object is created (alloc) the system will allocate memory for the object and set a retain count to 1. The count can be incremented when a new instance of this object exist (assignment for example) and decrement when an object instance is released. Once the retain count is going to zero the object will be destructed and the memory gets freed. This post is Continue reading Objective-C Memory Management

Disconnect SVN repository

If you want to “disconnect” your SVN repository from your current project you could use the export function of svn: cd /path/to/your/project svn export But this will just export the repository. All uncommitted changes will be lost. The other (in my opinion better) way is just to delete all SVN folders. if you are unsure what this script is really doing you could check via “echo” cd /path/to/your/project find . -name .svn | while read; do echo rm -Rf “$REPLY”; Continue reading Disconnect SVN repository

Fast realtime shadows in Unity

Unity comes with built-in shadow map support, but you shouldn”t expect cutting edge technology. No soft shadows on mobile devices and at least for my current project it is too slow on the GPU. Unfortunately Unity 4.x does not provide many other solutions for realtime shadows. However there is hope that there will be improvements for shadows in Unity 5, but you can’t develop a game on hope can you? I decided to have a fallback solution that is fast Continue reading Fast realtime shadows in Unity

The Grand 3

Today I want to share one of my current recordings which I have rendered via The Grand 3. This peace of software offers five high quality virtual piano models (3 pianos, 1 upright piano and one e-piano). The following track was made by using the Bösendörfer 290 piano, which is one of my favorites. Unfortunately it seems that this one makes some glitching noises – not very loud but still nasty. This is also the reason why I have shared this recording. Continue reading The Grand 3

Deep Silver Fishlabs is hiring!

At the end of 2013 Fishlabs headed towards serious trouble and there were times where it really looks like there was no hope. Finally Fishlabs had to file bankruptky. The same time Koch Media saw that Fishlabs really has good IPs and excelent game developers and that it would be a good chance for Koch Media to get into the mobile market. Long story short it came that Koch Media tookover Fishlabs. From the beginning of this year we started Continue reading Deep Silver Fishlabs is hiring!