Adreno 320 GPU GLSL shader issues on Android

It seems that they didn’t spend much time in coding the graphic card drivers for Andreno 320 GPU. In my latest project I encountered a crash on linking some GLSL shader programs. It really took a while to figure out the cause. After a while could break down the shader code to something that looks like:

It came out that Andreno 320 GPU seems to have an issue with Textures in structs. At least if using that struct inside Continue reading Adreno 320 GPU GLSL shader issues on Android