Initial Landscape orientation issue on iOS solved

I have searched for a solution how to implement a ViewController that supports only LandscaleLeft and LandscapeRight mode. Most solutions I found on stackoverflow and other forums using a setOrientationMode selector on the device object:

this could probably work for you, but it uses a non official selector. You may think of this: it is impossible for the program to actually physically turn around your device, but that is what your code would look like. I finally ended up with Continue reading Initial Landscape orientation issue on iOS solved

Adreno 320 GPU GLSL shader issues on Android

It seems that they didn’t spend much time in coding the graphic card drivers for Andreno 320 GPU. In my latest project I encountered a crash on linking some GLSL shader programs. It really took a while to figure out the cause. After a while could break down the shader code to something that looks like:

It came out that Andreno 320 GPU seems to have an issue with Textures in structs. At least if using that struct inside Continue reading Adreno 320 GPU GLSL shader issues on Android