Fast realtime shadows in Unity
Unity comes with built-in shadow map support, but you shouldn”t expect cutting edge technology. No soft shadows on mobile devices and at least for my current project it is too slow on the GPU. Unfortunately Unity 4.x does not provide many other solutions for realtime shadows. However there is hope that there will be improvements for shadows in Unity 5, but you can’t develop a game on hope can you? I decided to have a fallback solution that is fast Continue reading Fast realtime shadows in Unity