I tried to make a CD of relaxing music that should not be sad. Its not happy either. Instead I find it is rather intimate, reflective but calm and sensible. But you judge me.
Listen to a little sneak preview here
I haven’t done recordings for a while due to lack of time, ideas and the possibility to have a proper recording environment. But things are changing.
In ZDF-Info Mediathek you will find the next 7 days some videos about history of computer games industry (Unfortunately only in German) Steve Jobs – Das Genie von Apple Youtube-Story, Teil 1 Youtube-Story, Teil 2 Die Google-Story 10 Jahre World of Warcraft Die Nintendo-Story ZDF – Videospiele: Revolution einer Generation To download right-click the link and select download
Unity comes with built-in shadow map support, but you shouldn”t expect cutting edge technology. No soft shadows on mobile devices and at least for my current project it is too slow on the GPU. Unfortunately Unity 4.x does not provide many other solutions for realtime shadows. However there is hope that there will be improvements for shadows in Unity 5, but you can’t develop a game on hope can you? I decided to have a fallback solution that is fast Continue reading Fast realtime shadows in Unity
At the end of 2013 Fishlabs headed towards serious trouble and there were times where it really looks like there was no hope. Finally Fishlabs had to file bankruptky. The same time Koch Media saw that Fishlabs really has good IPs and excelent game developers and that it would be a good chance for Koch Media to get into the mobile market. Long story short it came that Koch Media tookover Fishlabs. From the beginning of this year we started Continue reading Deep Silver Fishlabs is hiring!
I just finished the setup and installed a theme for wordpress that does not burn your eyes. Now it is indeed time to post some interesting cool stuff. But well, I guess I wont. Instead I will post some boring stuff just to test the syntax highlighting tool. But I am going to post some cool stuff later, I promise! Here is a simple GLSL ES2.0 shader: