I just finished the setup and installed a theme for wordpress that does not burn your eyes. Now it is indeed time to post some interesting cool stuff. But well, I guess I wont. Instead I will post some boring stuff just to test the syntax highlighting tool. But I am going to post some cool stuff later, I promise!
Here is a simple GLSL ES2.0 shader:
varying lowp vec2 v_texCoord0;
#if VERTEX
attribute vec4 a_position;
attribute vec2 a_texCoord0;
uniform mat4 u_localToProjection;
void main() {
gl_Position = u_localToProjection * a_position;
v_texCoord0 = a_texCoord0;
}
#endif
#if FRAGMENT
uniform sampler2D Diffuse;
void main() {
gl_FragColor = texture2D( Diffuse, v_texCoord0 );
}
#endif