I just finished the setup and installed a theme for wordpress that does not burn your eyes. Now it is indeed time to post some interesting cool stuff. But well, I guess I wont. Instead I will post some boring stuff just to test the syntax highlighting tool. But I am going to post some cool stuff later, I promise!
Here is a simple GLSL ES2.0 shader:
varying lowp vec2 v_texCoord0; #if VERTEX attribute vec4 a_position; attribute vec2 a_texCoord0; uniform mat4 u_localToProjection; void main() { gl_Position = u_localToProjection * a_position; v_texCoord0 = a_texCoord0; } #endif #if FRAGMENT uniform sampler2D Diffuse; void main() { gl_FragColor = texture2D( Diffuse, v_texCoord0 ); } #endif